Monday, February 10, 2014

Moby Dick




This is the first game I've ever played that is based off of a famous book called, Moby Dick. The game is a competitive yet team driven game that tells a story about sailors that are going after the great white whale. The first thing I can say about this game is that it's a process and can take up some time depending on the level of difficulty you choose. My group decided to go with only five chapters. The chapters determine how long you want the game to be and before each new chapter, you have to go through Moby Dick.


When starting out, you basically have to build a crew. It takes quite the crew in order to go after something like Moby Dick right? There are many other obstacles as well besides Moby Dick. There are many cards that help you and can get in your way during your journey. In-short, it's also a deck building game or rather hand-building. So, it starts with building a crew, which also means building up your strength against the great whale, which is actually key to survival. You will have cards that can either help you increase your strength, money, or crew, however that being said, there are also cards that can hurt you. There are "curse" cards that can decrease your strength and there are other effect cards that can destroy your crew. That aside, the game really is sort of a gamble. Hence, the nice custom made dice that are given to you. These determine many factors in the game such as damage, chance for something, etc. It's there to be fair with everything. When you get the basic mechanics down, you build up to the final chapter. In this chapter, it's just survival of the fittest. This is why I mentioned earlier that having a strong crew is essential. The one who is the last man standing wins the game. There are a lot of factors in the game that's for sure that will take some time to get used to and are challenging to remember because there are many different cards, but yet in only 3-4 categories.
What really interested me in this game is that it was started by a community fundraiser, which is what we are seeing a lot in today's world for any form of art as long as the community likes the idea. This project in particular can be found on Kickstarter (https://www.kickstarter.com/projects/827765657/moby-dick-or-the-card-game), which surprised me because the creators only required $25,000 when it hit over $100,000. This seems to be the future of the industry where the community funds the projects and it shows that people are interested as long as the idea is good or the company has some form of reputation people seem to know about.

In conclusion, Moby Dick is a highly competitive game where the rules can change just by a single flip of a draw. It's only fun when you know the rules, but then again, every game has some sort of a process. The initial hook might not be there for everyone, but if anyone is fond of a small role-playing game, this is the game for you.



No comments:

Post a Comment